Name Parameter name Type Description ID xpid int The unique identifier of the particle. Velocity xpvelocity vector The velocity of the particle (m/s). Age xpage float The age of the particle (seconds). Life xplife float The lifespan of the particle (seconds).1 if Full Lifespan is enabled.
Mass xpmass float The mass of the particle. Speed xpspeed float The speed of the particle. Density xpdensity float The density of the particle. Spin xpspin float The spin of the particle. UV xpuv vector The UV coordinates at the given particle.
![X-particles 3.0 X-particles 3.0](/uploads/1/2/5/5/125511667/500373859.jpg)
Temperature xptemperature float The temperature of the particle. Fuel xpfuel float The fuel value of the particle. Fire xpfire float The burn value of the particle. Smoke xpsmoke float The smoke density of the particle.
Channels can be mapped to the 0-1 range (between the minimum and maximum value of the current frame) where it's possible. Any custom mapping can be achieved within the shader network by exporting the minimum and maximum channel values ( Export channel min/max value is enabled). The min and max values can be read via a shader. The name of the parameter is the channel name with the xp prefix and a min or max postfix (e.g. Xpagemin, xpdensitymax, etc.).
CreativeLive – Where Art Meets Architecture: Post-Processing using Lightroom and Photoshop. Continue Reading. Hello all, I am having some issues with x-particles and octane render. For some reason when I render particles in octane they are subtracting from my object in the scene revealing the background and not being rendered on their own.